Tuesday, 29 November 2016
Here's a fun idea for a horror LARP; Using the Dread RPG rules, which make use of a Jenga tower instead of dice.
You see, the rules of Dread are all about players pulling blocks out of the tower when they attempt things, so imagine an in-doors LARP with a Jenga tower in every room available to players. When someone needs to attempt an action or at the behest of a GM, they do as they would normally do in Dread. (All block pulling should be done in front of a GM.) Different rooms could have different levels of difficulty too. For example, a room could have a tower with many blocks already removed to indicate it's a creepy place, while a place that is safe has a full tower with no blocks removed yet at the beginning of the game.
Example: Two players in a haunted house scenario walk in and see a tower that has many blocks removed. One of them says "We should go... This place feels unnaturally cold."
In other words, instead of trying to avoid meta-gaming regarding the state of the towers, make the fact that players can see the them part of the experience. ("I have a bad feeling about this!")
As a fun side-note, it can actually explain why in a horror story the party is split so often! Players won't want to all start pulling from the same tower because the odds of it falling down will increase faster, but they won't have any back-up if things go wrong afterwards either!